Roblox Leverages Generative AI for Enhanced User Experiences
Roblox is harnessing generative AI to improve virtual experiences, focusing on inclusivity and user safety, according to NVIDIA Blog.
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User-generated gaming platform and its bookings cycle.
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Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
Roblox websiteDaily open, high, low and close with volume.
Quotes are delayed at least 15 minutes.
Computed daily from RBLX's own price history — not third-party ratings. Technical analysis describes past price behaviour; it is information, not investment advice.
Based on RBLX's high/low over the same history as the chart above.
Quarterly highlights and original SEC reports
Verified annual USD facts from SEC filings. Collected .
| Annual period | Revenue | Cash capex | Productive asset purchases | Operating cash flow | Free cash flow | R&D | R&D / revenue |
|---|---|---|---|---|---|---|---|
| to | $4.89 billion | $440.98 million | Not available | $1.8 billion | $1.36 billion | $1.57 billion | 32.1% |
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RevenueFromContractWithCustomerExcludingAssessedTax · 10-K filed · accession 0001315098-26-000024
NetCashProvidedByUsedInOperatingActivities · 10-K filed · accession 0001315098-26-000024
PaymentsToAcquirePropertyPlantAndEquipment · 10-K filed · accession 0001315098-26-000024
ResearchAndDevelopmentExpense · 10-K filed · accession 0001315098-26-000024
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| to | $3.6 billion | $179.65 million | Not available | $822.32 million | $642.67 million | $1.44 billion | 40.1% |
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RevenueFromContractWithCustomerExcludingAssessedTax · 10-K filed · accession 0001315098-26-000024
NetCashProvidedByUsedInOperatingActivities · 10-K filed · accession 0001315098-26-000024
PaymentsToAcquirePropertyPlantAndEquipment · 10-K filed · accession 0001315098-26-000024
ResearchAndDevelopmentExpense · 10-K filed · accession 0001315098-26-000024
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| to | $2.8 billion | $320.67 million | Not available | $458.18 million | $137.51 million | $1.25 billion | 44.8% |
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RevenueFromContractWithCustomerExcludingAssessedTax · 10-K filed · accession 0001315098-26-000024
NetCashProvidedByUsedInOperatingActivities · 10-K filed · accession 0001315098-26-000024
PaymentsToAcquirePropertyPlantAndEquipment · 10-K filed · accession 0001315098-26-000024
ResearchAndDevelopmentExpense · 10-K filed · accession 0001315098-26-000024
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| to | $2.23 billion | $426.16 million | Not available | $369.3 million | -$56.87 million | $873.48 million | 39.3% |
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RevenueFromContractWithCustomerExcludingAssessedTax · 10-K filed · accession 0001315098-25-000033
NetCashProvidedByUsedInOperatingActivities · 10-K filed · accession 0001315098-25-000033
PaymentsToAcquirePropertyPlantAndEquipment · 10-K filed · accession 0001315098-25-000033
ResearchAndDevelopmentExpense · 10-K filed · accession 0001315098-25-000033
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Source: the SEC Company Facts API, using standard US GAAP facts in USD from annual 10-K, 20-F or 40-F filings and amendments. Periods must span 300-400 days. Quarterly and year-to-date values are not presented as annual totals.
Company-specific extension tags, IFRS-only data and unsupported definitions are not estimated. Missing standard facts are shown as unavailable, not zero. Data is refreshed in the background; the collection time is separate from the filing date.
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| Company | Latest close | Revenue growth (YoY) | Net margin (TTM) | P/E (TTM) | P/S (TTM) |
|---|---|---|---|---|---|
| Roblox (RBLX) | $47.54 | — | — | — | — |
| Unity (U) | $41.40 | — | — | — | — |
| Meta Platforms (META) | $737.54 | — | — | — | — |
| Alphabet (GOOGL) | $347.64 | — | — | — | — |
| Netflix (NFLX) | $70.57 | — | — | — | — |
| Microsoft (MSFT) | $533.69 | — | — | — | — |
Related companies are drawn from our coverage universe and may operate in different industries. Prices reflect the latest available market close.
Stock prices reflect the latest available market close. Market capitalisation and financial results may have different reporting dates; refer to the dates shown when comparing companies.
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Market-moving headlines mentioning Roblox.
Roblox is harnessing generative AI to improve virtual experiences, focusing on inclusivity and user safety, according to NVIDIA Blog.
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Roblox (RBLX) last closed at $47.54 on October 14, 2026. Quotes are delayed at least 15 minutes.
Over the past 52 weeks RBLX has traded between $33.88 and $141.95.
Roblox has a market capitalisation of about $35.37 billion.
RBLX trades on NYSE, in the Services-Prepackaged Software industry.
Blockchain.News publishes RBLX coverage and price forecasts on this page, with 1 stories filed so far. This is information, not investment advice.
RBLX's 14-day relative strength index (RSI) is 54.9, which is neutral on the standard 30/70 scale. RSI measures the speed of recent price moves, not a price target — this is not investment advice.
RBLX's 50-day moving average is currently below its 200-day moving average — a Death Cross (bearish long-term trend) in classic technical-analysis terms. Moving-average crossovers describe past price behaviour, not a forecast.
Coverage is for information only and is not investment advice. Stock prices can move quickly and past performance does not guarantee future results.
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